Shoot day

Posted on Jun 3, 2010 in Film & animation

Call of C'Thulhu shoot day for Project Space Squid iPad project at VFS.

Call of C'Thulhu shoot day for Project Space Squid iPad project at VFS.

Slit wrists on Call of C'Thulhu shoot day

It’s here! We’ve worked together to write the story, storyboarded the motion and the interactive parts, created the shot list and today we’re shooting the entire motion piece in fronb of a green screen. We’ve got 14 people here on set, and only two ever appear in front of the camera. Project managers are here to make sure everything runs smoothly, motion designers to make sure we have the shots we need for motion, interactive designers to make sure we have the shots for the interactive parts, makeup, a sound guy, director, assistant director, camera operator, two people from marketing documenting the process along with a few other people popping in and out to check in. It’s a full crew and time is flying by.

We’ve already been here for three hours and we’ve got a maximum of nine left to get all of our shots. It’s a lot of work to get to this point, and it’s a great reward when the day is complete and we can see all of our planning come alive on screen.

Above, you can see photos of our actors in front of the green screen with orange markers to track the wall in post. You can see our setup in the second image with the screen that we’re all huddled around to see how the shot actually frames up. The last image is handiwork from our makeup artist did a super cool and crazy job at making our professor’s (who just happened to be her dad too) hand look severed.

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