Project Space Squid

Posted on May 24, 2010 in UX

Project Space Squid

I graduated from the Digital Design program on the 28th of April, but I’ve managed to keep my fingers in the pot by working with other VFS students and alumni on a high quality interactive/motion magazine for mobile devices. It’s called Project Space Squid, and it’s broken down into 6 different project teams that will each be working on their own story over a course of four months. I have the pleasure of using my development skills to collaborate with EBM (Entertainment and Business Management) students Sandra Rojas González and Patsy Tomkins, motion designers Ehab Kamal and Nida Khan, graphic designer Celia Chung, interaction designer Nick Lenko, and flash developer Vincent van Haaff on a project based on the story Call of C’Thulhu by H.P. Lovecraft. For those of you not familiar with H.P. Lovecraft’s famed stories of the early 20th century, because I certainly was not before committing to this project, he is famous for writing horror, fantasy, and science fiction.

We are working with a shortened adapted version of the film Call of C’Thulhu, which will be a combination of a 3 minute motion piece with interactive components overlaid into the film. The story begins with a 20 something man named Joseph running through debris in a chaotic city in the 1920’s. He’s in a hurry to get to a professor with urgent news, but when he arrives at his office, he finds a mess of papers and the professor dead. His hand cut off and the words “I am your servant” are printed on the ceiling in his own blood. Joseph runs to the roof knocking over candles as he goes, erupting the office into flames, and finds a large mythical creature on the rooftop of the building.

We’re still in the conceptual stages of the project and pitch our ideas with a proof on concept on Wednesday this week. You can follow our progress both on my blog and the official one for the entire Project Space Squid.

1 Comment

  1. Brainstorming and interactive typography | design & development blog of Amanda Healey
    May 26, 2010

    […] just got out of a very long (3 hours) but very productive brainstorming session for Call of C’Thulhu. We’ve decided to focus on bringing our story together in a storybook kind of style, all in a […]


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